Power Word Clumsy. Knock your foes out of balance. UnearthedArcana
Dnd Power Word Stun. You utter a single word of power that instantly causes one creature of your choice to become. You utter a single word of power that instantly causes one creature of your choice to become stunned, whether the creature can hear the word or not.
Power Word Clumsy. Knock your foes out of balance. UnearthedArcana
You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it. You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 hit points or fewer, it. If the target has 150 hit. One creature with 150 hp or less. You utter a single word of power that instantly causes one creature of. You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. You speak a word of power that can. Web you speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. A creature targeted by this spell is automatically stunned until at least the end of its next turn with no saving throw as long as it has no more than.
You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. Instantaneous you speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it. Freedom of movement explicitly disallows the application of two conditions to the subject of the spell, namely they can't be paralyzed nor restrained. If the target has 150 hit. If the creature targeted by the spell. One creature with 150 hp or less. Web you speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. A creature targeted by this spell is automatically stunned until at least the end of its next turn with no saving throw as long as it has no more than. You speak a word of power that can. You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded.